; $Id: xinteranimate.pro,v 1.1 1993/04/02 19:54:08 idl Exp $ ; Copyright (c) 1992-1993, Research Systems, Inc. All rights reserved. ; Unauthorized reproduction prohibited. ;+ ; NAME: ; XINTERANIMATE ; ; PURPOSE: ; Display an animated sequence of images using X-windows Pixmaps. ; The speed and direction of the display can be adjusted using ; the widget interface. ; ; CATEGORY: ; Image display, widgets. ; ; CALLING SEQUENCE: ; To initialize: ; XINTERANIMATE, SET = [Sizex, Sizey, Nframes] ; ; To load a single image: ; XINTERANIMATE, IMAGE = Image, FRAME = Frame_Index ; ; To load a single image that is already displayed in an existing window: ; XINTERANIMATE, FRAME = Frame_index, $ ; WINDOW = [Window_Number [, X0, Y0, Sx, Sy]] ; (This technique is much faster than reading back from the window.) ; ; To display the animation after all the images have been loaded: ; XINTERANIMATE [, Rate] ; ; To close and deallocate the pixmap/buffer (which also takes place ; automatically when the user presses the "Done With Animation" ; button or closes the window with the window manager): ; XINTERANIMATE, /CLOSE ; ; OPTIONAL INPUTS: ; Rate: A value between 0 and 100 that represents the speed of the ; animation as a percentage of the maximum display rate. ; The fastest animation is with a value of 100 and the slowest ; is with a value of 0. The default animation rate is 100. ; The animation must be initialized using the SET ; keyword before calling XINTERANIMATE with a rate value. ; ; KEYWORD PARAMETERS: ; CLOSE: Set this keyword to delete the offscreen pixwins and Widget, ; freeing storage. ; ; FRAME: The frame number when loading frames. This keyword only has ; an effect when used in conjunction with the SET keyword. ; FRAME must be set to a number in the range 0 to Nframes-1. ; ; GROUP: The widget ID of the widget that calls XINTERANIMATE. When ; this ID is specified, the death of the caller results in the ; death of XINTERANIMATE. ; ; IMAGE: A single image to be loaded at the animation position given ; by FRAME. The keyword parameter FRAME must also be specified. ; ; KEEP_PIXMAPS: If TRUE, XINTERANIMATE doesn't destroy the animation ; pixmaps when it is killed. Calling it again without ; going through the SET and LOAD steps will cause the same ; animation to play without the overhead of creating ; the pixmaps. ; ORDER: Set this keyword to display images from the top down instead ; of the default bottom up. This keyword is only used when ; loading images. ; ; SHOWLOAD: Set this keyword (in conjunction with the SET keyword) to ; display each frame and update the frame slider as frames are ; loaded. ; ; SET: This keyword initializes XINTERANIMATE. SET should be equated ; to a 3-element integer vector containing the following ; parameters: ; Sizex, Sizey: The width and height of the images to be ; displayed, in pixels. ; ; Nframes: The number of frames in the animated sequence ; (since XINTERANIMATE is an animation routine, ; Nframes must be at least 2 frames). ; ; TITLE: A string to be used as the title of the widget. If this ; keyword is not specified, the title is set to "XInterAnimate" ; This keyword has an effect only when used in conjunction with ; the SET keyword). ; ; WINDOW: When this keyword is specified, an image is copied from an ; existing window to the animation pixmap. When using X ; windows, this technique is much faster than reading ; from the display and then calling XINTERANIMATE with a 2D ; array. ; ; The value of this parameter is either an IDL window ; number (in which case the entire window is copied), ; or a vector containing the window index and the rectangular ; bounds of the area to be copied, for example: ; WINDOW = [Window_Number, X0, Y0, Sx, Sy] ; ; XOFFSET: The horizontal offset, in pixels from the left of the frame, ; of the image in the destination window. ; ; YOFFSET: The vertical offset, in pixels from the bottom of the frame, ; of the image in the destination window. ; ; OUTPUTS: ; No explicit outputs. ; ; COMMON BLOCKS: ; XINTERANIMATE_COM: a private common block. ; ; SIDE EFFECTS: ; A pixmap and widget are created. ; ; RESTRICTIONS: ; Only a single copy of XINTERANIMATE can run at a time. ; ; PROCEDURE: ; When initialized, this procedure creates an approximately square ; pixmap or memory buffer, large enough to contain Nframes of ; the requested size. Once the images are loaded, using the ; IMAGE and FRAME keywords, they are displayed by copying the images ; from the pixmap or buffer to the visible draw widget. ; ; EXAMPLE: ; Enter the following commands to open the file ABNORM.DAT (a series ; of images of a human heart) and animate the images it contains using ; XINTERANIMATE. For a more detailed example of using XINTERANIMATE, ; see the example in the "Using IDL Widgets" chapter of "IDL Basics". ; Read the images into the variable H by entering: ; ; OPENR, 1, FILEPATH('abnorm.dat', SUBDIR = 'images') ; H = BYTARR(64, 64, 16) ; READU, 1, H ; CLOSE, 1 ; H = REBIN(H, 128, 128, 16) ; ; Initailize XINTERANIMATE with the command: ; ; XINTERANIMATE, SET=[128, 128, 16], /SHOWLOAD ; ; Load the images into XINTERANIMATE and play the animation by entering: ; ; FOR I=0,15 DO XINTERANIMATE, FRAME = I, IMAGE = H(*,*,I) ; XINTERANIMATE ; ; MODIFICATION HISTORY: ; DMS, April, 1990. ; SMR, December, 1990. Modified the XANIMATE code to work ; interactively with widgets. ; ; DMS, March, 1991. Modified the routine to use individual pixmaps ; for each frame of the animation. Also added ; the ability to read in from current IDL ; windows directly into offscreen bitmap. ; ; SMR, March, 1991. Modified to use new XMANAGER keyword CLEANUP ; to clean up the offscreen pixmaps when dying. ; ; SMR, Jan, 1992. Modified the /CLOSE portion to check for a ; valid widget before using WIDGET_CONTROL ; and /DESTROY. ; ; AB, June 1992 Rewrite using the new CW_ANIMATE compound ; widget. Added the KEEP_PIXMAPS keyword. ;- PRO xintanim_kill_pix ; If there are pixmaps currently open, free them. COMMON XInterAnimate_com, topbase, animatebase, pwin i = size(pwin) if (i(0) ne 0) then begin ; Not scalar, so contains valid IDs i = i(i(0) + 2) ; # of elements in pwin FOR j=0, i-1 DO IF pwin(j) GE 0 THEN WDELETE, pwin(j) ;Delete the windows pwin = -1 ;Show nothing there by setting to scalar value endif end PRO xintanim_event, ev ; The only event that can be seen by this application is the "DONE" ; event from the CW_ANIMATION cluster. widget_control, /destroy, ev.top END PRO XInterAnimate, RATE, SET = SET, IMAGE = IMAGE, FRAME = FRAME, $ ORDER = ORDER, CLOSE = CLOSE, TITLE = TITLE, $ SHOWLOAD = SHOWLOAD, GROUP = GROUP, WINDOW = WINDOW, $ XOFFSET = XOFFSET, YOFFSET = YOFFSET, KEEP_PIXMAPS=KEEP_PIXMAPS COMMON XInterAnimate_com, topbase, animatebase, pwin ;--------------------- CLOSE Portion of Xinteranimate ------------------------- IF KEYWORD_SET(CLOSE) THEN BEGIN if (widget_info(topbase, /valid)) THEN $ WIDGET_CONTROL, topbase, /DESTROY xintanim_kill_pix RETURN ENDIF ;Don't allow two copies of xinternimate to run at once IF xregistered("XInterAnimate") THEN begin XANNOUNCE, 'XINTERANIMATE', 'Only one animation at a time is allowed.' return endif ;---------------------- SET Portion of Xinteranimate ------------------------ IF KEYWORD_SET(SET) THEN BEGIN ;This is the first call to xinteranimate. Here the pixmap is ; created and the widgets are initialized. xintanim_kill_pix ;If old pixmap exists, delete IF NOT(KEYWORD_SET(TITLE)) THEN TITLE = "XInterAnimate" topbase = WIDGET_BASE(TITLE = TITLE) animatebase = CW_ANIMATE(topbase, set(0), set(1), set(2)) ; If the SHOWLOAD keyword is set, realize things now so the load is seen IF KEYWORD_SET(SHOWLOAD) THEN $ WIDGET_CONTROL, topbase, /REALIZE, /HOURGLASS RETURN ENDIF ;----------------- IMAGE Loading Portion of Xinteranimate -------------------- nwindow = N_ELEMENTS(WINDOW) nimage = N_ELEMENTS(image) if (nwindow gt 0) or (nimage gt 0) then begin old_window = !D.WINDOW ;Save old window ; Make sure a widget has been created before trying to load it. if (not widget_info(topbase, /valid)) then MESSAGE, 'Not initialized' IF (N_ELEMENTS(YOFFSET) EQ 0) THEN YOFFSET = 0 IF (N_ELEMENTS(XOFFSET) EQ 0) THEN XOFFSET = 0 if (N_ELEMENTS(WINDOW) gt 0) then begin CW_ANIMATE_LOAD, animatebase, frame=frame, window=window, $ XOFFSET = XOFFSET, YOFFSET = YOFFSET endif else begin IF (N_ELEMENTS(ORDER) EQ 0) THEN ORDER = 0 CW_ANIMATE_LOAD, animatebase, frame=frame, image=image, $ XOFFSET = XOFFSET, YOFFSET = YOFFSET, ORDER = ORDER endelse IF (old_window GE 0) THEN WSET, old_window RETURN ENDIF ;--------------- Register and Run Portion of Xinteranimate ------------------- ; If the base is not valid, it means that we have skipped ; calling this routine with the SET keyword. In this case, we can restart ; the last animation if the KEEP_PIXMAP keyword was used to preserve them ; in the previous call. if (not widget_info(topbase, /valid)) then begin s = size(pwin) if (s(0) eq 0) then message, 'No image frames loaded' ; Scan the pixmaps to figure out the image size n = s(s(0) + 2) xs = 0 for i = 0, n-1 do begin if pwin(i) ne -1 then begin old_window = !D.WINDOW wset, pwin(i) xs = !d.x_vsize ys = !d.y_vsize IF (old_window GE 0) THEN WSET, old_window goto, found ; Like a "break" in C endif endfor found: if (xs ne 0) then begin IF NOT(KEYWORD_SET(TITLE)) THEN TITLE = 'XInterAnimate' topbase = WIDGET_BASE(TITLE = TITLE) animatebase = CW_ANIMATE(topbase, xs, ys, 0, PIXMAPS=pwin) ; The pixmaps are no longer our responsibility. They will get destroyed ; by CW_ANIMATE as usual unless this invocation of XINTERANIMATE ; specifies the KEEP_PIXMAP keyword. pwin = 0 ; Indicate that we aren't saving them anymore. endif else message, 'No image frames loaded' endif ; At this point, the application must be realized if it isn't already if (not widget_info(topbase, /realized)) then $ WIDGET_CONTROL, topbase, /REALIZE ; Save the pixmaps for later restart if keyword_set(keep_pixmaps) then CW_ANIMATE_GETP, animatebase, pwin if N_ELEMENTS(RATE) EQ 0 THEN RATE = 100 cw_animate_run, animatebase, rate Xmanager, "XInterAnimate", topbase, EVENT_HANDLER = "xintanim_event", $ GROUP_LEADER = GROUP END